Section Title

Partial Client List

Portfolio Descriptions:

Courseware Examples

 

Eductional Games

Hidden Message *
The program was designed to serve as a quiz with a hidden message. The learner has to answer twenty questions. The program opens with a graphic that is divided into twenty tiles. Selecting any of the tiles reveals a question. When a question is answered correctly, the tile is replaced with a new tile from the hidden message and the learner receives points. The goal is to answer all questions, revealing the hidden message, and earn as many points as possible.

 

Answer the Question *
The client wanted a multiple-choice quiz that they could use with traditional classroom training programs. We developed a game format where the student teams could take turns selecting questions and the whole group could show their answer by holding up color-coded cards. Each question contains correcting feedback.

 

Cybergolf *
The CyberGolf Entertaining Survey began as a multiple-choice survey to identify the financial literacy knowledge levels of executives and managers of a major oil company. In the design stage of the development process, a plain computer-based survey instrument quickly transformed into a golf game where the player’s ability to answer financial literacy questions equated to performance on one hole of golf.